Saturday, 25 March 2017

Quick Look: Comparing Vulkan & DX12 API Overhead on 3DMark

http://ift.tt/eA8V8J

... where the bottleneck lies, the limiting factor can be CPU overhead from the driver or just outright hitting the limits of the GPU's command processor.

from Google Alert - CPU processor http://ift.tt/2mC1ncz
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