This afternoon, AMD announced their third quarter earnings for the 2018 fiscal year, and while there are a couple of issues they’ll have to work through, this quarter was another strong one from the company. Revenue was up 4% year-over-year to $1.65 billion, and possibly more importantly, AMD achieved a gross margin of 40%, which is up 4% from a year ago. That’s a big win for the company which struggled with margins over the last several years, dipping to as low as 29% in Q4 2014. Operating income was up 26% to $150 million, and net income was up 67% to $102 million. This resulted in earnings per share of $0.09, up 50% from a year ago.
AMD Q3 2018 Financial Results (GAAP) | |||||
Q3'2018 | Q2'2018 | Q3'2017 | |||
Revenue | $1653M | $1756M | $1584M | ||
Gross Margin | 40% | 37% | 36% | ||
Operating Income | $150M | $153M | $119M | ||
Net Income | $102M | $116M | $61M | ||
Earnings Per Share | $0.09 | $0.11 | $0.06 |
AMD attributes the growth in gross margin to the launches of new products like Ryzen and EPYC, but also due to IP related revenue, which accounted for half of the gross margin increase. While that revenue stream may not last, even without it, 38% puts them in a much better position than they have been previously.
Looking at their segments, Computing and Graphics saw revenues climb 12% year-over-year to $938 million, and the segment had operating income of $100 million, up 37% from a year ago. Strong Ryzen desktop and mobile sales were actually offset though by lower GPU revenues with the fall of the cryptocurrency market. AMD says that blockchain revenue for this quarter was negligible, and it’s unlikely to grow with the current state of cryptocurrency. What this does lead to though is AMD having a glut of products in the channel where crypto sales haven’t happened, which is likely to impact upcoming quarters.
AMD Q3 2018 Computing and Graphics | |||||
Q3'2018 | Q2'2018 | Q3'2017 | |||
Revenue | $938M | $1086M | $835M | ||
Operating Income | $100M | $117M | $73M |
AMD’s other major segment is Enterprise, Embedded, and Semi-Custom, which helped them with the lean years thanks to AMD wins in both the Xbox and PlayStation. Revenue for this segment was $715 million, down 4.5% from a year ago. Operating income was $86 million, up 16.2%. The lower revenue is due to lower semi-custom product and IP related revenue, which isn’t surprising given how long the consoles have been on the market. This was offset though by increase server sales with EPYC, and the additional EPYC sales also helped with the margins, thanks to enterprise offering much better returns than consumer plays. AMD has also said their Radeon Instinct line of datacenter graphics products also were a key factor to their income growth this year.
AMD Q3 2018 Enterprise, Embedded, and Semi-Custom | |||||
Q3'2018 | Q2'2018 | Q3'2017 | |||
Revenue | $715M | $670M | $749M | ||
Operating Income | $86M | $69M | $74M |
Looking ahead to next quarter, AMD expects revenue to be $1.45 billion, plus or minus $50 million, and non-GAAP gross margin to be 41%.
Source: AMD Investor Relations
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