The PS5 (or PlayStation 5) is being unveiled by Sony in the firm's first official reveal event. Sony has taken to a live stream to give us our first official glimpse and look behind the curtain of the firm's next generation console.
PS5 lead system architect Mark Cerny is providing us with a deep dive into PS5's system architecture, and you can follow along with our PS5 live blog for all the latest news.
The PS5 reveal event is happening right now, and we're updating this page with all the latest information as it's announced.
Mark Cerny, Sony's PlayStation architecture lead, kicked things off with a slight downer – that there'd be more time for games to be revealed later in the year. But what we did find out was the PlayStation 5's key specs, with an early access look from Digital Foundry revealing:
- CPU: 8x Zen 2 Cores at 3.5GHz (variable frequency)
- GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
- GPU Architecture: Custom RDNA 2
- Memory Interface: 16GB GDDR6/256-bit
- Memory Bandwidth: 448GB/s
- Internal Storage: Custom 825GB SSD
- IO Throughput: 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
- Expandable Storage: NVMe SSD Slot
- External Storage: USB HDD Support
- Optical Drive: 4K UHD Blu-ray Drive
What's interesting so far is Sony's commitment to custom silicon – with a full focus on raising gaming capabilities to the next level, without alienating developers now comfortable with developing on the PS4. Custom hardware in the PS3 proved to be a difficult element for devs to get their heads around, but the PS5 aims to be as developer friendly as possible.
The importance of the SSD
As has already been explored, the SSD is key to the PlayStation 5 experience. Internal storage will be built in at 825GB for the custom SSD – that's less than you'll find in the Xbox Series X, but with just as clever an implementation of the technology.
SSDs don’t just load faster, but allow for bigger open worlds, theoretically. Developers don’t need to make games with smaller worlds due to the limitations of mechanical hard drives, while SSDs will allow system memory to be used more effectively. SSDs have more bandwidth, so that data can be loaded from the SSD when it’s needed, rather than a bunch of potentially needless data being loaded into RAM. In pure gameplay terms, that means that games will suffer less from texture pop-in, hugely reduce load times in fast travel areas, and when booting up from standby.
As for expandable storage, Sony appears to be allowing for off-the-shelf NVMe PC drives, rather than proprietary storage systems that Xbox will primarily be relying on. However, current storage systems may not be quite widely available yet in the PCIe 4.0-based format required. They need to be capable of at least a 5.5GB/s transfer speed.
"NVMe PC drives will work in PlayStation 5," said Cerny. "The only problem is that PC technology is significantly behind PS5. It'll take some time for the newer, PCIe 4.0-based drives with the bandwidth required to match Sony's spec to hit the market."
PS4 games on the PS5 will work just fine if saved to a regular HDD, however, so you won't need to tap into that precious SSD necessarily.
A custom processor and GPU – what that means for backwards compatibility
We were already aware that Sony will be using AMD's Zen 2 CPU processor tech, with eight cores and 16 threads. The stream however also revealed that the PS5 will be delivering 3.5GHz frequencies – so, the PlayStation 5 would be running 8x Zen 2 Cores at 3.5GHz (at variable frequencies) over the PS4's 8x Jaguar Cores at 1.6GHz. That's a huge jump in performance.
Move over to the GPU, and you're looking at the AMD RDNA 2 GPU, itself customised. It makes use of 36 compute units capped at 2.23GHz. A compute performance peak of 10.28TF was stated.
What's smart is that the combination makes it simple for the PS5 to easily handle PS4 backwards compatibility – through GPU architecture rather than hours of coding. Almost all of the top 100 PS4 games will be fully compatible at launch. PS4 games will be supported natively on the GPU silicon, but here the GPU seems to be emulating PS4 and PS4 Pro graphics chip, which is a strange solution and not as interesting as Xbox Series X's method, which will also be capable of upscaling Xbox One games and adding HDR to previously HDR-less titles.
Tempest 3D audio tech
Perhaps the biggest reveal of the day was the 3D audio reveal, thanks to the new Tempest Engine. It's an incredibly powerful system – if the PSVR can support "50 pretty decent sound sources," according to Cerny – with the PSVR's distinct audio system being one of the more complex audio systems in gaming at the moment – the PS5's Tempest Engine can support hundreds.
The example Cerny used described it in terms of rainfall. Today, the sound of rain in a game is a single audio track, but with the PS5 it'd theoretically be capable of letting you hear individual raindrops, in relation to where the player character is.
"Where we ended up is a unit with roughly the same SIMD (single instruction, multiple data) power and bandwidth as all eight Jaguar cores in the PS4 combined," said Cerny.
"If we were to use the same algorithms as PSVR, that's enough for something like five thousand sound sources - but of course we want to use more complex algorithms, and we don't need anything like that number of sounds."
Perhaps best of all is the way you'll get to experience this – even a lowly pair of headphones at launch will be able to take advantage of the since of presence and directionality Sony is promising here, with the company also committing to later support multi-speaker surround systems with the tech.
But this is an ongoing project for Sony. To accurately model surround data positioning, Sony needs to create a Head-related Transfer Function, or HRFT, map. Essentially, that's a distinct algorithm that works best if the system knows the precise shape of your ears.
"Maybe you'll be sending us a photo of your ear, and we'll use a neural network to pick the closest HRTF in our library," Cerny teased. "Maybe you'll be sending us a video of your ears and your head, and we'll make a 3D model of them and synthesise the HRTF. Maybe you'll play an audio game to tune your HRTF, we'll be subtly changing it as you play, and home in on the HRTF that gives you the highest score, meaning that it matches you the best. This is a journey we'll all be taking together over the next few years. Ultimately, we're committed to enabling everyone to experience that next level of realism."
Developing...
Below you'll find all the information and rumors we had on the PS5 ahead of Sony's March 18 reveal event.
- Follow our PS5 Live Blog
- PS5 live stream: how to watch Sony's reveal event
- PS5 vs PS4 Pro: how will they differ?
What do we know about the PS5 so far? The news began trickling out in early 2019, when Mark Cerny, the chief architect on Sony's next console, confirmed that the company was working on the successor to the PS4 Slim and PS4 Pro.
We wouldn't get the official name or release date until much later, but Cerny was forthcoming about some of the next-gen console's capabilities, revealing that it would retain a disc drive, and would have something to do with Sony's game streaming ambitions; other than that there was little else to go on.
Since then, Sony has been feeding us juicy tidbits such as an official PS5 release window, logo, name and a few key details about features. According to Sony, the PS5 still has big surprises to come.
In fact, tomorrow the company is hosting a live stream that promises a deeper look at the specs and capabilities of the incoming next-gen PlayStation.
Mark Cerny will be speaking in the live stream, which should offer a "deep dive into PS5's system architecture and how it will shape the future of games."
We've been expecting a PS5 reveal event of some sort for a while. After all, Sony can only keep the finer details of the next-generation PlayStation a secret for so much longer – especially with Microsoft having officially unveiled the Xbox Series X. But between the rumored specs, likely next-gen titles, and official features we are aware of, there's plenty to keep us busy for now.
Here's everything we know about the PS5 so far – and what we hope will be revealed the closer we get to launch.
- What is it? The Sony PS5 is the next-gen PlayStation console, replacing the PS4 Slim and PS4 Pro.
- When will it release? "Holiday 2020" in the US, says Sony, so between October and December 2020.
- What can I play on it? Only a few titles have been confirmed, but expect all of Sony's big franchises, as well as in-development exclusives like Ghost of Tsushima.
- Will PS5 have VR? Oh yes. The next-gen console will be compatible with current PSVR hardware, and there are also rumors of PSVR 2.
- What will the PS5 cost? The PS4 and PS4 Pro were both $399 / £349 at launch, but we expect the PS5 will cost somewhat more. Leaks have suggested around the $499 mark.
- Can I play PS4 games on the PS5? The PS5 will definitely be backwards compatible with "almost all" PS4 games - earlier generations are still to be confirmed.
- Will coronavirus delay the PS5 release? Sony has confirmed the PS5 release date is not currently delayed by coronavirus.
Sony has officially confirmed that the PS5 will release "in time for Holiday 2020" in the US, so likely some time between October and December 2020. A leak has suggested that the release date will be November 20, 2020 but that's yet to be confirmed – but it's in the right window, and it would leave time before Christmas to get those orders in.
This would put the PlayStation 5 in direct competition with Microsoft's Xbox Series X (formerly Xbox Project Scarlett), which is releasing during the same period. Game on.
According to a Sony PR, the PS5's release date has not been delayed by coronavirus.
We're expecting to find out the PlayStation 5's official release date in the coming months. While there is a reveal livestream today, we don't think Sony will reveal the next-gen console's release date during the event.
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Sony hasn't officially confirmed a PS5 price yet and, according to the company, that's because it hasn't actually decided how much the next-gen console will cost.
In a quarterly earnings call (via Spiel Times), Sony's chief financial officer Hiroki Totoki revealed the company still hasn't nailed down the PS5 price.
"What is not very clear or visible is because we are competing in the space, so it’s very difficult to discuss anything about the price at this point of time, and depending upon the price level, we may have to determine the promotion that we are going to deploy and how much costs we are prepared to pay," Totoki explained.
“First, we must absolutely control the labour cost, the personnel cost, it must be controlled, and the initial ramp up, how much can we prepare initially, we will work on the production and the sales and we will have to prepare the right volume as we launch this," Totoki continued.
“It’s a balancing act it’s very difficult to say anything concrete at this point of time," Totoki said. But we do know that Sony is aiming for "the best balance so that we will be profitable in the life, during the life of this product."
While Sony may not have a price nailed down, there have been rumors about how much the PS5 could cost. One such rumor has suggested that the console will cost $499 in North America when it launches.
Naturally this should be treated with skepticism, but it would be welcome news if the console did launch at this price, as it's only $100 more than the launch price of the PS4 and PS4 Pro.
However, a report in Bloomberg suggests that the rising costs of DRAM and NAND flash memory parts – crucial for the smooth functioning of the console’s onboard processor, and also in high demand for new smartphone releases – makes balancing the books for the PS5 retail price difficult, and that Sony may even be putting off its pricing decision to figure out what cost to put on consumers.
The report states that manufacturing costs are expected to hit $450 per console unit – around £350 / AU$670. That makes it highly likely the RRP will start above that, not lower than £470, and probably closer to the $499 price tag that the Xbox One (and Xbox One X) first launched with.
Microsoft’s plans for the Xbox Series X are key here, as Sony could well decide to sell the hardware at a slight loss to stay competitive with the other console. The PS4 benefited from a lower cost than the Xbox One, and Sony likely won’t be keen to reverse that for this generation.
We can expect that the console's price will be in line with the technology it uses, but Sony will also have to be aware of its competition. It's unlikely, with the Xbox Series X, that Microsoft will repeat the mistake it made by launching the Xbox One at a prohibitively high price point, so Sony will have to ensure that it doesn't make a similar mistake by making the PS5 too expensive.
When it comes to the PS5 and Xbox Series X, players see 'affordable price' as the most important factor according to a Twitter poll by Mortal Kombat co-creator Ed Boon. Boon asked Twitter users what the most important thing was for them when it comes to next-gen consoles.
The poll received a total of 50,295 responses, with a 37.5% majority of users saying 'affordable price' was the most important factor. 'Plays last-gen games' (AKA backwards compatibility) came second with 30%, 'better graphics' received 19.2% of votes, while 'exclusive games' was the least important with just 13.2% of votes.
It's worth noting that a Twitter poll isn't exactly reflective of the overall player base, especially as it's unlikely younger players will be on the platform. So, while this poll can be useful as a steer, the reality is likely to be a lot more complex. Regardless, we expect price to be a key factor in whether players pick up a PS5 or Xbox Series X - even if it's not the most important.
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- Bespoke 8-core AMD chipset (based on third-generation Ryzen architecture and with Navi GPU)
- SSD storage system
- Backwards compatibility with PS4 games and PSVR hardware
- 3D audio
- 8K TV support
So what is the PS5 packing under the hood? We don't know a huge amount about the PlayStation 5's specs, but Sony is hosting a live stream today that will offer a "deep dive into PS5's system architecture and how it will shape the future of games." But, while we wait, here's what we know so far about the PS5's specs.
That AMD one-two punch of CPU and GPU unlocks the powers of ray tracing, an advanced lighting technique that can bring next-level immersion to gaming visuals. It's Hollywood tech that's used in big-budget CGI spectacles, putting into context the levels of visual fidelity you can expect from the PS5.
Ray tracing is enabled by GPU hardware rather than software level, Mark Cerny told Wired. “There is ray tracing acceleration in the GPU hardware,” he explained.
Sony has confirmed that the PS5 will support 8K gaming, and we think AMD SmartShift could be the secret sauce that makes this possible.
With 8K TV support comes far more detailed textures, and much larger-scale ones at that. The news of a bespoke SSD drive will be heartening then – just because the games will be getting more complex, that doesn't mean they'll be slower to load. It's estimated that the new SSD is 19 times faster than traditional SSD storage methods (but given the speed difference between the SSD and the optical drive, installation of games will be mandatory).
Not only that, but by harnessing the power of the SSD, developers could potentially reduce the install sizes of games because, as Cerny told Wired, “there is no need to duplicate data to compensate for slow seek times that optical drives and HDDs have”.
The PS5 will benefit from simplified data management due to its SSD, and this will allow players to have more control over installing and removing games, for example by allowing players to install (or remove) only certain parts of a game – so instead of installing the full game, you could choose to just install the single-player mode and then do multiplayer later, or vice versa.
Physical games for the PS5 will use 100GB optical disks, inserted into an optical drive that doubles as a 4K Blu-ray player, and the next-generation hardware will boast a completely revamped UI.
Speaking about the new UI to Wired, Cerny said: "Even though it will be fairly fast to boot games, we don't want the player to have to boot the game, see what's up, boot the game, see what's up.
"Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them – and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."
Audio will reach a new "gold standard" on PS5 too, according to Cerny, thanks to a new audio engine that will deliver immersive sound – particularly if you're using headphones. While the details remain unclear, expect something resembling the experience of a Dolby Atmos setup.
Sony's PS5 next-generation console will also offer improved cloud gaming performance, and "dramatically improved graphics rendering" power.
That's the word straight from the company itself, as it showed off a sneak peak during a corporate strategy presentation.
In a statement sent out following the presentation, Sony said the "two keywords for the future direction of PlayStation are 'immersive' and 'seamless'", with the 'immersive' experience "created by dramatically increased graphics rendering speeds, achieved through the employment of further improved computational power and a customized ultra-fast, broadband SSD".
The company also reinforced the importance of its cloud-gaming plans with Playstation Now, and somewhat surprisingly doubled down on its underused Remote Play feature, saying the "evolution" of this would in the future "provide a seamless game experience anytime, anywhere".
Remote Play is already available as part of the PS4 package, enabling you to stream a game direct from the console to a computer, smartphone, tablet or PS Vita handheld console. But Sony says that going forward it will be "leveraging the latest computing, streaming, cloud, and 5G technologies" to allow it, and the performance of PlayStation Now, to improve.
If that's not enough, Sony has confirmed the PS5's "incredibly powerful" backwards compatibility will let you play online with PS4 players, with Ubisoft's CEO revealing the next-gen console can play "almost all" PS4 games.
There have also been rumors that the PS5 could be backwards compatible with the PS3, PS2, and original PlayStation, meaning its games library could stretch right back to the glory days of the mid 90s. But that feels like an outside shot, given that the PS4 was only ever made compatible with select PS2 games, no PS3 games at all.
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- The PS5 will look nothing like its dev kit if history is anything to go by
We've seen several leaked images of the PS5 dev kit, with each showing the same console design, along with the above render based on one of those images, courtesy of Let's Go Digital).
What does the render above show us? There are a number of buttons: on/standby, reset, eject (for the double-layer 100GB-reading Blu-ray drive), system initialization and network initialization, all on the front-left. There are also a number of status lights, numbered '0' to '7', which likely relate to CPU cores engaged, but which could also be status lights for controllers connected.
To the right are six USB ports (one USB 2.0 and five likely USB 3.0 ports – the final port being obscured by a cable). A small circle above could well be a camera built into the console, according to earlier patent filings.
Interestingly, rubber feet appear to be on the top side of the console, suggesting that devs are being encouraged to either flip the console for stress testing and convenience, or to stack them when working on demanding games.
However, these images should only really be used to speculate on what the final design of the consumer console will be, rather than considering it wholly indicative on the machine to come. If we look at older PlayStation dev kits, the final product rarely resembles the dev kit.
Dev kits are specially designed to be robust, and to support a console working under extreme load so as to allow the developers to push their creations to the maximum without frying the hardware they're working on. They're also designed to help developers find any flaws in the final PS5 consumer hardware design.
With Sony still several months away from the launch of the PlayStation 5, there's plenty of time for its team to create something a little less alien-looking.
While we may not know exactly what the PS5 will look like, Sony did reveal the PS5's official logo at CES 2020. It's essentially just the PlayStation 4 logo with a '5' replacing the '4'.
But Sony PlayStation president, Jim Ryan, did tease during Sony's CES keynote that “there’s plenty to share about the PS5 in the months ahead. And we look forward to sharing more details, including the content that will showcase the platform and the future of gaming”.
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The PS5 will come with a new controller, according to Sony. The PS5 controller (we don't know the official name yet) will include haptic feedback to replace the DualShock 4's rumble technology, designed to improve the controller's feedback and therefore player immersion.
The PS5 controller will also feature adaptive triggers, which Sony says have "been incorporated into the trigger buttons (L2/R2)". These adaptive triggers will allow developers to program the resistance of the triggers to simulate actions more accurately.
In an interview with Business Insider Japan (translated by Gematsu), SIE CEO Jim Ryan said: “3D audio and the haptic feedback support of the controller are also things that, when you try them, you will be surprised at how big a change they are. Even just playing the racing game Gran Turismo Sport with a PlayStation 5 controller is a completely different experience. While it runs well with the previous controller, there is no going back after you experience the detailed road surface via haptic control and play using the adaptive triggers."
- Sony PS5 controller: release dates, news and rumors
The entire PS4 library, including PSVR games, will be supported by the PS5; that much is known. But we're now hearing more about confirmed – and rumored – PS5 games.
At this point, any first-party PS4 game in the pipeline – from Ghost of Tsushima to The Last of Us 2, would be prime candidates for PS5 cross-gen upgrades. We've also heard enough chatter around a Horizon Zero Dawn sequel and new God of War game to assume we'll be seeing both land on the PS5 console.
And while we don't know much about PS5 exclusives, we do know Sony will continue to focus on "strong narrative-driven, single-player games" with the PS5.
But what about third-party titles? We've had confirmation that Gearbox's new IP Godfall is coming exclusively to PS5, as is a title from Bluepoint Studios that's rumored to be a Demon's Souls remake. We will also see a remake of THQ Nordic's cult classic Gothic, Gollum and Outriders land on PS5. In addition, Ubisoft has confirmed that Watch Dogs: Legion, Rainbow Six Quarantine, and Gods and Monsters are all coming to Xbox Series X and PlayStation 5 - with a new Assassin's Creed and Far Cry also rumored to be coming to the platforms. We also know Rainbow Six Siege will be available on PS5 and Xbox Series X from launch.
It's likely that we'll see the likes of Starfield and The Elder Scrolls 6 coming to Xbox Series X too.
In addition, not only has EA has said that Battlefield 6 will be coming to Xbox Series X, but the company has sung the praises of the incoming next-generation machines during an investor call.
"The power of the new consoles is gonna be substantially greater than existing consoles," said EA CFO Blake Jorgensen.
"We can do a lot more [with PS5 and Xbox Series X]. Things we’re doing will blow people’s minds."
While this is a good start, we're expecting plenty more third-party games to be announced in the coming months.
According to a survey by GDC, when it comes to developer interest it seems the PS5 is already beating Xbox Series X – and the Nintendo Switch.
That's according to GDC's State of the Game Industry 2020 survey, which surveyed 4,000 game developers on a variety of industry topics ahead of GDC 2020 in March. And, of course, the next-gen consoles were top of the agenda.
When asked which platform they planned to launch their next project on, 23% of those surveyed said the PlayStation 5, while 17% said the Xbox Series X and 19% said the Nintendo Switch .
When it comes to the platform devs are most intrigued by, the PS5 once again leads the pack when it comes to consoles, with 38%, but the Switch only just behind on 37%. Again, the Xbox Series X is seriously lagging behind, piquing the interest of just 25% of devs.
The survey also revealed that 10% of developers are currently working on a game for the next-gen consoles.
However, while we know of a few third-party games in the pipeline for the PS5, there's still no confirmation on what the PS5's launch titles will be, but we're expecting first-party games to take the lead.
In addition, Sony has confirmed that the PS5 will prioritize AAA games over indie games in an effort to focus on "serious gamers".
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There have been rumors for some time that a PS5 reveal is on the horizon and it looks like they were true - kind of.
The PS5 is getting a live stream on March 18, according to an official tweet by PlayStation Europe – promising a deeper look at the specs and capabilities of the incoming next-gen PlayStation.
PS5 lead system architect Mark Cerny will be speaking in the live stream, which should offer a "deep dive into PS5's system architecture and how it will shape the future of games."
While it looks like this stream will focus on the PS5's specs, we're hoping to see the console's design and maybe get a few more details on features etc.
The PS5 spec reveal will take place on March 18 at 4pm GMT / 12pm ET / 9am PT (or 3am AEDT on March 19).
Rumors have cropped up suggesting that Sony will double down by launching the PlayStation 5 Pro at the same time as its base-model PS5.
Spotted by Wccftech, noted Japanese games journalist Zenji Nishikawa made the claim in a video on his YouTube channel, and while that kind of thing wouldn't normally be considered a rock-solid lead, Nishikawa has been proven correct in the past with his predictions about the PS4 Pro and Switch Lite.
According to Nishikawa, the PS5 Pro will cost around $100-$150 more than the basic PS5 console. The report states that Sony is taking this approach because it has "acknowledged the interest in a high-end model and wants to give players what they want right from the beginning of the generation".
NeoGaf user FXVeteran (via TweakTown) has since added fuel to the fire by claiming Sony plans to release two PlayStation 5 models at the same time: a PS5 Pro and a PS5. According to the poster, the PS5 will be 9 teraflops, while the PS5 pro will be "top of the line" to compete with the Xbox Series X.
While a PlayStation 5 Pro is likely on the cards, we don't think it'll release at the same time as the regular PS5. In our opinion, it's more likely that Sony will wait around three years (2023) before giving the console an upgrade - usually this happens mid-cycle and the PS5 lifecycle is estimated to be around six to seven years.
- Tired of future-gazing? Why not check out the best PS4 games right now.
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